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Create a Game Area

A Game Area defines a complete playable map for the Among Us plugin. It contains all required boundaries, spawn points, interaction blocks, and optional gameplay elements.

This guide explains how to create and configure an area step by step.


Use the following command:

/aua area <name> create
  • <name> – The unique name of your area.

If successful, the area will be registered and ready for configuration.


For the plugin to work correctly, you must define several required locations.

/aua area <name> set <location> <pos> [rotation]
  • <location> – The property you want to configure (see list below)
  • <pos> – The position (x y z)
  • [rotation] – Optional yaw and pitch (only required for specific locations)

You can also use:

@S

Instead of <pos> and [rotation], @s will automatically use your current position and rotation.

Example:

/aua area Skeld set lobbySpawn @s

The following locations must be set for the area to be valid:

LocationDescription
minCornerMinimum boundary corner of the playable area
maxCornerMaximum boundary corner of the playable area
lobbySpawnWhere players spawn when joining a game
gameSpawnWhere players spawn when the game starts
meetingBlockThe block players click to call a meeting
ejectedFallPointWhere voted players are teleported (e.g. lava pit)
ejectedViewPointWhere others watch the ejection
cameraJoinPointMinMinimum corner of the camera interaction area
cameraJoinPointMaxMaximum corner of the camera interaction area

An area will not start unless all required locations are configured.


These locations enable additional gameplay features:

LocationDescription
wardrobeSpawns a mannequin that opens the wardrobe GUI

Used to prevent players from leaving during an active meeting.

LocationDescription
meetingRoomMinMinimum corner of meeting room
meetingRoomMaxMaximum corner of meeting room

LocationDescription
lightPosMinMinimum corner of lever visibility area
lightPosMaxMaximum corner of lever visibility area

Additional lever blocks must be added using:

/aua area <name> add lights_levers <block>

LocationDescription
seismicStabilizers1First stabilizer button
seismicStabilizers2Second stabilizer button
seismicStabilizers1ParticleBeam indicator for stabilizer 1
seismicStabilizers2ParticleBeam indicator for stabilizer 2

LocationDescription
communicationsBlock to fix communications
outgoingCommunicationBeamBeam following player cursor

Some features are added via the add command.

/aua area <name> add vents <id> <block>
  • <id> – Vent group ID
  • <block> – Block position

Vents with the same ID are connected.


/aua area <name> add cams <name> @s

Adds a named camera at your current eye location.


/aua area <name> add lights_levers <block>

Adds a lever used during the lights sabotage.


/aua area <name> add tasks <taskName> <block>
  • <taskName> – Internal task identifier
  • <block> – Block position where the block which open the task GUI is located

An area is considered valid when all required locations are set.

If something is missing, the system will report which properties still need configuration.


Your area is now ready to host a game!