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Meeting

A meeting can be called for two reasons:

  1. A player presses the meeting block.
  2. A player near a corpse clicks the fire-rocket to report the body.

When a meeting is called, any active critical sabotage will be resolved immediately. A non-critical sabotage will be paused and resumed after the meeting ends.

All players will be teleported to the meeting block when a meeting is called.

A title will indicate why the meeting was called, and the subtitle will show who called it.

A chat message will display any dead bodies that were found. If the meeting was triggered by a dead body report, that body will be marked with a megaphone icon.

The discussion phase begins first. The default duration is 10 seconds.

After the discussion, the voting phase begins. The default duration is 1 minute.

During the voting phase, players can open the voting menu by sneaking.

The voting menu is divided into 3 sections:

  1. Left: A barrier item — clicking it closes the menu. (You can also close it with ESC)
  2. Middle: A list of all players and a skip button.
    • Players are represented by their heads with their names displayed.
    • The skip button is represented by a Structure Void item.
  3. Right: This slot is empty when the menu is first opened. When a player or skip item in the middle is clicked, it is placed in this slot. Clicking the item in this slot confirms and submits your vote.

When the time runs out or all players have submitted their votes, the meeting ends and the results are displayed as a title.

If a player has been voted out, all players will be teleported to the ejectedViewPoint, while the ejected player is teleported to the ejectedFallPoint.

The game then waits for the ejected player to die — a lava pool is recommended for this purpose. If the player does not die within a specific time, the meeting will end automatically.

Afterward, all remaining players are teleported back to their previous locations and the game checks for a winner.